heygibby
Home Portfolio AAU email LinkedIn menu

UX Portoflio

AR Glasses


The R9 AR Glasses demo at a CES show

The glasses had a variety of controls and input methods. In this video, the glasses are controlled via voice commands and the touch sensor on the side of the glasses to ask for directions.

R9 glasses could be used for everyday productivity like checking email and communications. For businesses (and consumers) imagine getting help with a 3D-assisted view of fixing hardware or getting instructions on how to use an item.

Here is a glamour video of the control inputs and peripherals for the R9 glasses. Most of these devices connected via bluetooth. Some examples were our in-house 3D-printed prototypes, and a working, severed Nintendo Wii nunchuck for the game controller. Our engineers got it working! The manufacturer of our prototype game controller sent us a dud before filming - ah well, we worked with what we got. RIP our Wii nunchuck.

We had some cool design concepts that pushed the boundaries of the glasses' tech. Not everything makes the cut, but it's fun to create these concepts.

AR Glasses

Osterhout Design Group

Overview

As the Design Lead for Osterhout Design Group's (ODG) R9 Glasses, I played a key role in redefining augmented reality (AR) experiences through innovative design. The versatile AR glasses, born from a legacy of defense industry projects, introduced groundbreaking input methods, peripherals, and applications for both consumer and enterprise use. The challenge was to design a seamless interaction framework supporting touch sensors, peripherals, hand gestures, and voice commands. The outcome was a groundbreaking AR device delivering immersive experiences and supporting a diverse range of use cases, from everyday scenarios to business productivity applications.

Key Contributions

Impact

The R9 Glasses became a groundbreaking AR device with advanced visual and interaction design, supporting immersive experiences and diverse use cases. From everyday scenarios like media playback and gaming to business productivity applications such as AR-assisted repair and troubleshooting, the glasses showcased versatility in both consumer and enterprise domains. The project set a new standard for wearable AR experiences, redefining how users interact with digital content and enhancing productivity in various contexts.

Back to UX Portfolio