Résumé · Senior Product Designer
20+ years creating solutions for complex problems across healthcare, enterprise, and consumer platforms.
I’m a Senior Product Designer with 20+ years of experience solving complex, entangled problems – the kind where the surface area is wide, the stakeholders are many, and the best path forward reveals itself through iteration, not assumption.
I specialize in design systems architecture, interaction design, and product strategy across healthcare, enterprise, and consumer platforms. My work is research-grounded, accessibility-forward, and built to survive contact with real engineering teams.
I’m currently at Ovia Health by LabCorp, leading product design initiatives for a unified women’s health platform that consolidates fertility, cycle tracking, pregnancy, postpartum, and menopause into a single coherent experience. A product that is designed to span a lifetime of health decisions. Alongside that, I’m driving a full rebrand by auditing and codifying the design system that will power it all.
What I’m best at is balancing what users need, the constraints of the technology stack, and what the business is trying to accomplish. I don’t come to the table with one answer – I come with options and a framework for finding the right one.
Design
Technical
Leadership
Senior Product Designer
Ovia Health by LabCorp • Remote
Sep 2024 – Present
Leading product design initiatives for a unified women’s health platform consolidating fertility, cycle tracking, pregnancy, postpartum, and menopause into a single coherent experience – one designed to span a lifetime of health decisions.
Principal UX Designer
Oracle • Remote
Oct 2017 – May 2023
Principal designer on Oracle’s Redwood Design System. Governance, implementation, and design across enterprise SaaS, PaaS, and healthcare applications at scale.
Principal UX Architect
Dematic • Remote
Jan 2015 – Sep 2017
Led UX design for warehouse and logistics management products, integrating IoT-based mechatronics and real-time data analytics into enterprise operational experiences.
Adjunct Instructor, UX Design
Academy of Art University • San Francisco, CA
Jan 2015 – Dec 2022
Taught UX and interaction design for eight years across undergraduate and graduate programs. Developed curriculum that evolved alongside the profession. Watched a lot of students go from zero to portfolio to hired. That part never got old.
Senior UX Designer
WorldVentures • Plano, TX
Sep 2012 – Dec 2014
Led cross-functional teams to deliver travel industry products and design systems. Unified fragmented booking platforms into a cohesive experience that improved user retention and product sales.
Last time on Dragonball Z…
Before the enterprise work, there was a winding road. A design lead stint at Osterhout Design Group doing early AR hardware before XR was a household term – thinking through design systems across Android-based platforms before the design language for that even existed. And a contract at Walmart.com where I helped design their first native iOS, Android, and Blackberry apps, moving the experience off HTML wrappers and into something that actually felt like a mobile product.
Years of freelance UX/UI work for clients like The Weather Channel and agencies serving brands like Honda came before that. And before any of that, video games – working with studios like EA, Tapulous, LucasArts,and indie shops like Tall Chair, where I started building interfaces before “UX” was even a job title most people had heard of. That’s where the instincts for systems, composition, and interaction first started forming, and what eventually pulled me from game UI into user experience and, eventually, product design.
Bringing 20+ years of product & UX design experience to the problems worth solving.